Exploration of Motives For Playing Online Games

Yayınlandı: 17 Mayıs 2013 yasirkula tarafından Oyun Tasarımı içinde

Bu konuda paylaştığım anketin sonuçlarıdır: https://yasirkula.com/2013/04/05/online-oyunlar-konulu-arastirma-odevi-anketi/

Table.1: Demographic Profile of the Sample

 

                           Frequency

 Percent

             Gender
Female

46

13,9

Male

283

85,5

Rather not say

2

,6

             Age
0 – 10

1

,3

11 – 16

51

15,4

17 – 21

127

38,4

22 – 28

87

26,3

29 – 35

37

11,2

36 – 42

11

3,3

43 – 50

8

2,4

51 and older

7

2,1

Rather not say

2

,6

          

           Curent Marital Status

Single / Divorced

260

78,5

Married / Engaged

64

19,3

Rather not say

7

2,1

          

           Level of  Education

Currently in Secondary School

20

6,0

Completed Secondary School

7

2,1

Currently in High School

71

21,5

Completed High School

49

14,8

Currently in University

107

32,3

Completed University

45

13,6

Completed Master’s / Doctorate Degree

27

8,2

Rather not say

5

1,5

          

             Job Status

Homemaker

5

1,5

Full-Time Working

75

22,7

Part-Time Working

37

11,2

Student

170

51,4

Retired

5

1,5

Unemployed

34

10,3

Rather not say

5

1,5

          

             Annual Income

Under $5,000

141

42,6

$10,000 – $20,000

30

9,1

$20,000 – $30,000

18

5,4

$30,000 – $50,000

33

10,0

$5,000 – $10,000

32

9,7

$50,000 – $80,000

15

4,5

Over $80,000

24

7,3

Rather not say

38

11,5

Total

331

100,0

 

Table.2: Descriptive Statistics for General Attributes of Online Game Players

 

General Attributes of Online Game Players

 

                                   Frequency

                                 Percent

           Choice Between Violent and Nonviolent Online Games
Nonviolent

78

23,6

Violent

253

76,4

           Preference of Online Games over Traditional Games (non-video games)
No

116

35,0

Yes

214

64,7

           Length of Time Spent on Playing Online Games
0 – 1 years

7

2,1

2 – 3 years

40

12,1

4 – 6 years

85

25,7

More than 7 years

199

60,1

          

             The Weekly Time Spent Playing Online Games

1 – 4 hours

32

9,7

10 – 14 hours

57

17,2

15 – 19 hours

38

11,5

20 – 24 hours

50

15,1

25 – 29 hours

27

8,2

30 – 35 hours

22

6,6

5 – 9 hours

43

13,0

More than 35 hours

62

18,7

          

             Annual Expenditures for In-Game Items

0

101

30,5

$1 – $50

75

22,7

$51 – $100

57

17,2

$101 – $200

43

13,0

$201 – $500

25

7,6

Over $500

30

9,1

          

             The Extent of Difficulty of Missions/Challenges Desired During Gameplay

            Experience

Very easy

8

2,4

Easy

13

3,9

Moderate

120

36,3

Hard

131

39,6

Very hard

58

17,5

Missing Answer

1

0,3

          

             Frequency of Playing Games with a Group/Party of People

Always

47

14,2

Seldomly

35

10,6

Sometimes

121

36,6

Usually

127

38,4

Missing Answer

1

0,3

Total

331

100,0

 

Table.3: Perceptions of Online Game Play Motivation Factors

 

Perceptions of Online Game Play Motivation Factors

 

N

Mean

Std. Deviation

Awareness

I don’t realize the time that has elapsed while playing online games.

331

3,27

1,310

I forget the work I must do while playing online games.

331

2,48

1,266

I’m not aware of any surrounding sounds while playing online games.

331

2,21

1,213

Entertainment

It’s fun to play online games

331

4,58

,776

When alone, online games are good medium to spend time.

331

4,05

,974

Online games are good mediums to escape from the real life problems and relax.

331

3,74

1,211

I play online games because I can do things that I can’t / am not able to / am not allowed to do in real life.

331

3,03

1,457

I play online games without any reason.

331

2,91

1,351

Learning Experience

Playing an online game stimulates my curiosity.

331

3,70

1,078

  I learn a lot by playing online games.

331

3,59

1,196

  I consider that playing an online game is a learning experience.

331

3,51

1,194

Socialization

I usually communicate with other people in online games.

331

4,10

1,054

I enjoy being part of a group/clan/guild in online games.

331

3,99

1,137

I make multiple new friendships in online games.

331

3,79

1,254

Playing an online game makes me feel talkative to other players.

331

3,73

1,190

I form several friendships in online games that last long or continue in real life.

331

3,21

1,393

Allurement

I care about being good at playing online games.

331

3,61

1,234

I try to make online game sessions last as long as possible.

331

3,02

1,245

It’s so hard for me not to play an online game for more than a few days.

331

2,47

1,382

Storyline / Exploration

I try to complete all the main missions.

331

3,96

1,247

Story of an online-game world is very important.

331

3,69

1,283

When entered a new zone, I feel like I should explore the map carefully in order not to skip any important details.

331

3,58

1,294

I try to complete all the optional missions.

331

3,38

1,305

I mostly choose online games based on famous novels/movies (like Star Wars, Lord of The Rings) because I love these novels and/or movies.

331

1,92

1,168

Character Development

It’s very important for me to develop my character and level up.

331

3,66

1,217

While creating a character, I care about every detail of the character and spend a lot of time in this process.

331

3,44

1,359

I’m bounded to my online character with a strong connection between us.

331

2,75

1,333

Technical Features

Sound quality and variety of the game is very important.

331

3,63

1,170

Visual quality of the graphics of the game is very important.

331

3,53

1,173

Accessibility of the game (e.g. browser-embedded games like Facebook games) is very important.

331

2,42

1,406

Other

I play online games because many people around me play as well.

331

2,53

1,356

 

Table.4: The Most Important Motives

The Most Important Motives

 

N

Mean

Std. Deviation

It’s fun to play online games

331

4,58

,776

I usually communicate with other people in online games.

331

4,10

1,054

When alone, online games are good medium to spend time.

331

4,05

,974

I enjoy being part of a group/clan/guild in online games.

331

3,99

1,137

I try to complete all the main missions.

331

3,96

1,247

I make multiple new friendships in online games.

331

3,79

1,254

Online games are good mediums to escape from the real life problems and relax.

331

3,74

1,211

Playing an online game makes me feel talkative to other players.

331

3,73

1,190

Playing an online game stimulates my curiosity.

331

3,70

1,078

Story of an online-game world is very important.

331

3,69

1,283

It’s very important for me to develop my character and level up.

331

3,66

1,217

Sound quality and variety of the game is very important.

331

3,63

1,170

I care about being good at playing online games.

331

3,61

1,234

I learn a lot by playing online games.

331

3,59

1,196

When entered a new zone, I feel like I should explore the map carefully in order not to skip any important details.

331

3,58

1,294

Visual quality of the graphics of the game is very important.

331

3,53

1,173

I consider that playing an online game is a learning experience.

331

3,51

1,194

 

Table.5: The Least Important Motives

The Least Important Motives

 

N

Mean

Std. Deviation

I mostly choose online games based on famous novels/movies (like Star Wars, Lord of The Rings) because I love these novels and/or movies.

331

1,92

1,168

I’m not aware of any surrounding sounds while playing online games.

331

2,21

1,213

Accessibility of the game (e.g. browser-embedded games like Facebook games) is very important.

331

2,42

1,406

It’s so hard for me not to play an online game for more than a few days.

331

2,47

1,382

I forget the work I must do while playing online games.

331

2,48

1,266

 

Table.6: The Importance of Motivations for Playing Online Games

Overall Sample

Gender Differences

N*

Mean

N

Mean

Socialization-total

331

3,764

Male

3,760

Female

3,848

Entertainment-total

331

3,66

Male

3,65

Female

3,76

Learning Experience-total

331

3,60

Male

3,60

Female

3,61

Storyline / Exploration-total

331

3,307

Male

3,281

Female

3,452

Character Development-total

331

3,280

Male

3,223

Female

3,688

Technical Features-total

331

3,19

Male

3,16

Female

3,36

Allurement-total

331

3,04

Male

3,06

Female

2,93

Awareness-total

331

2,658

Male

2,638

Female

2,734

Other [I play online games because many people around me play as well]

331

2,53

Male

2,59

Female

2,28

*Of all 331 respondents, 283 are male and 46 are female with 2 not declaring their gender.

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